High School Course · Grades 9–12 · Beginner Friendly

Learn how to think like a designer, not just how to use a tool.

A practical design course where students learn to turn ideas into clear visual work for communication, school, ministry, entrepreneurship, and real-world opportunities.

Principles first. Tools second.

Creativity gives students ideas. Design principles help them make those ideas clear, useful, and understood.

What this class is really about

Design is not decoration. It is visual problem solving.

Graphic design is the skill of organizing ideas so people can understand, respond, and take action. Students will learn how creativity and structure work together to produce visual work with a clear purpose.

The course does not depend on one expensive software program. Instead, students will learn transferable design principles so they can approach many creative tools with better judgment, stronger ideas, and greater confidence.

Core curriculum

Design is more than
individual principles.
Students learn
how they work together.

Each lesson builds visual thinking,
clear communication, and intentional design decisions.

01

Design Foundations

Layout, typography, color, contrast, hierarchy, alignment, spacing, and composition.

02

Visual Communication

Turning an idea into a message that is clear, appropriate, and useful for its audience.

03

Digital Creation Skills

Using accessible digital tools to build polished work without requiring costly software.

04

Branding & Business

Understanding how design supports identity, marketing, content, small business, and service.

05

Creative Problem Solving

Evaluating a design, identifying what is not working, and improving it with purpose.

06

Presentation & Feedback

Explaining design choices, receiving constructive feedback, and refining work with maturity.

From practice to portfolio

Projects Become a Portfolio

Guided projects reflect the kinds of visual communication students may encounter in school, ministry, personal work, content creation, and early business opportunities.

Portfolio outcome

A body of work that shows growth and decision-making.

Each completed project becomes evidence that a student can think, create,
revise, and communicate visually.

Brand Identity
Concepts
Logos &
Visual Marks
Social Media
Graphics
Flyers, Posters,
and Print Layouts
Marketing
Pieces
Personal &
Client Projects

Why this matters now

Tools change quickly. Good visual judgment still matters.

New technology can make graphics faster to produce, but speed is not the same as clarity. Students who understand audience, message, layout, and visual hierarchy will be better prepared to use new tools thoughtfully instead of simply accepting whatever a template gives them.

Emerging tools may be introduced when they support the design process, with an emphasis on responsible use, discernment, and original thinking.

Who this serves

Different students can enter through different doors.

The creative student

Gains structure so ideas become clearer, stronger, and more useful.

The business-minded student

Sees how design supports branding, marketing, communication, and growth.

The tech-hesitant student

Builds practical confidence with digital tools through guided projects.

The future freelancer

Begins learning the thinking, process, and presentation habits behind creative services.

Who is the instructor?

Magdalena
Lezama-Escalante

Graphic designer, design educator, and communication-minded strategist.

20+years in corporate graphic design
10years teaching graphic design at The Potter’s School

Magdalena brings more than two decades of corporate graphic design experience and ten years of teaching graphic design at The Potter’s School, an online homeschool academy. She has continued teaching online in other educational settings, combining practical instruction with clear communication, thoughtful problem solving, and real-world application.

She teaches students to look beyond software buttons and templates so they can understand why a design works, how visual decisions shape a message, and how creative skills can become useful tools for school, ministry, entrepreneurship, and future work.

This course reflects her belief that students do not need expensive software or prior drawing experience to begin learning strong design principles. They need guidance, consistent practice, and a clear process for turning ideas into finished work.

Course details

Graphic Design for Communication & Business

Grade level
Grades 9–12
Experience
Beginner friendly
Prerequisites
Basic computer navigation and internet safety
Homework
Project work outside class is expected to practice course skills and develop portfolio pieces
Materials
Purchased by student
Computer
Students should bring a laptop; Mac or PC is acceptable

Student materials

  • A free online design account, which will be explained during the first class
  • Sketchbook
  • Pencil
  • Basic portfolio folder or binder with plastic sheet protectors

Course description

Graphic Design for Communication & Business introduces students to graphic design as a practical skill for communication, creativity, and business. Students will learn foundational principles including layout, typography, color, composition, branding, and visual organization while completing hands-on projects that build a portfolio. Rather than focusing on a single software program, the course teaches students how to think like designers by solving visual problems, communicating ideas clearly, and making intentional design decisions. These skills can be applied to school projects, ministry, entrepreneurship, future careers, and other creative opportunities.